Changelog
Version 1.3.0 - Build 1215
Version 1.2.0 - Build 1156 - Spawn Menu Rehaul
- [NEW] Real-time spawn menu object previews! they update with the object scale, offset, rotation & model changes so you can get a preview of where its going to be spawned as well as the size and rotation. Turn them on from Object Settings > Object Preview
- Redesigned the spawn menu completely! Now you have to select all of the object's settings like object data, model, scale, rotation, offset etc. And then press the 4th keybind in the maion spawn menu to spawn the object.
- You no longer have to go all the way to the main spawn menu to undo a spawned object, you can do it in any spawn menu sub menuwith the "`" key.
- Selecting the object's 3d model doesn't spawn it anymore, you have to do it manually in spawn menu > build object
- Fixed noclip drift... again...
- Various code optimizations
Version 1.1.1 - Build 1075
- [NEW] New property for custom object data: Area damage! - Customize the range & damage of the prop's on death explosion, combine with onDeath property to change how the props gonna act on destruction.
- [NEW] Offset the spawn position of your objects! - Although was implemented before, it was relative to the world instead of the vehicle which made stuff more difficult, but now you can spawn props to the right or front of your car for example.
- Removing cheats from the savegame is now more consistent. (you still have to use Force Save from "Misc" menu to save)
- Noclip no longer has the "reset rotation to horizon" keybind, instead it does it itself when you turn on noclip.
- You can now press shift and ctrl keys to change the speed of noclip mode.
- Fixed flag prop using the wrong material
- #width script error no longer appears when destroying an object with custom onDeath property. (this also fixed the mounted gun, sam & seamine spawns, although for now they wont shoot you)
- Fixed custom world spawn position being carried over to other worlds & rotation not saving correctly.
- Fixed noclip drift again
Version 1.1.0 - Build 980 - The Spawn Menu Update
- [NEW] Added an ability to create custom spawn points for your worlds! This carries over to propdata.txt and loads with the game.
- [NEW] You can now alter the spawned props' scale properties, spawning in very big objects or small ones.
- [NEW] You can now hide vehicle weapons from the toolkit menu.
- [NEW] Added some props to spawn that can't ever be seen as a normal world object in the original game.
- [NEW] Free camera mode now has "Black Bars" overlay toggle.
- [NEW] Switch to any vehicle skin from your toolkit (EXPERIMENTAL)
- [NEW] Custom prop data has been introduced, have any prop be explosive or completely immovable with infinite health & etc.
- [NEW] Added UpDownLock property to vehicle camera menu.
- Returning from free camera mode now eases in the slow motion setting, making game props fling much less violently
- Vehicle camera FOV, near and far clip settings have now been limited. This means you can't accidently get out of value's bounds and get a script error, also applied for "point at car" camera.
- Laser discharge muzzle flash is now the same size as in the original game.
- Welcome message now gives you a custom message.
- Noclip mode no longer drifts your car up
- Fixed last prop from propdata.txt not loading into the world at all.
Version 1.0.0 - Build 819